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This month Jessica (our talented studio head and composer) went to Air Studios to work with a world class team of musicians and engineers and came out with a soundtrack that is going to be one of the highlights of game music this year (actually, I think it’s better than that, it’s one of the best game soundtracks ever created).
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Small adjustments to things like audio volume, or the area boundaries of ambient or procedural sound, can have an impact on the emotional tone of a space or moment, which has a knock-on effect to things like pacing or the interpretation of a story beat. Rotating a prop by a few degrees can make a dramatic difference to how you navigate a space, or the likelihood of encouraging an area to be explored in more detail. Late tweaks to design, signposting, player flow, discovery - this is all still happening. There’s always something that can be improved. I'll no doubt play through this again at some point in the future.Everyone’s time is split between chewing through bugs and carving out time for as much polish and finesse as we can. Incredible writing and amazing attention to detail. Ultimately, acceptance and love at each end (apart from Jeremy). Everyone coping with their daily trials and tribulations, their wants and desires and the conflict that it brings.
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This game (walking sim or whatever), for me, is literally just highlighting the differences in peoples character in life but also displaying the ultimate similarity at their end. My familiarity with the geography / landscape grew which grounded me even more in the scenes playing out and far from being tedious, I actually found my 3rd playthrough the most emotionally engaging. With each playthrough the familiarity of the voices grows and the picture of their entwined relationships became clearer.
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4 times if you count the first time where I clearly rushed through without seeing everything. Click to expand.To get this platinum, I had to play through 3 times.
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