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Mapbox unity sdk
Mapbox unity sdk










Firstly, we need to define the desired coordinates of our 3D object, it can be done in Google Maps.3D Model import can be done by right-clicking on project console and selecting “Import New Asset”.The coordinates of Map Center can be edited in WorldScaleAR/LocationProvider/Editor/Latitude-longitude.The coordinates of AR main object (player) can be edited in WorldScaleAR/ArAllignedMap/General/Latitude-longitude.I used my backyards coordinates, You can use any location in the world. Next, the coordinates of the Map center and AR main object (player) need to be defined.Google Maps – Coordinate extraction/ Unity Map Center After the activation of SDK, we need to select the WorldScaleAR prefab as the template for our project.Īs the start action we need to create the following layers:.

mapbox unity sdk

  • According to Mapbox tutorials, it is better to create separate SDK for the AR app.
  • mapbox unity sdk

    In order to run this SDK Access token from Mapbox should be applied.The file can be imported by right-clicking on project console and selecting “Import Package/ Custom Package”.The installation file can be downloaded from the following web page: The next step is to install the Mapbox AR SDK package.












    Mapbox unity sdk